AI Insights · Timothy · July 2022
Top 5 Pixel Games on Android in Italy: Q2 2022 Performance
Discover the performance trends of the top 5 pixel games on Android in Italy during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 pixel games on Android in Italy showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s metrics:
Galaxy Attack: Shooting Game experienced a mixed quarter. Weekly revenue fluctuated, peaking at approximately $3.6K in the final week of June. Weekly downloads oscillated between 3.6K and 4.9K, showing a notable increase towards the end of the quarter, reaching 4.8K. Meanwhile, weekly active users saw a general decline from 51.7K at the start of Q2 to around 47.8K by the end of June.
Galaxiga Arcade Shooting Game displayed more stable trends. Weekly revenue remained relatively consistent, averaging around $1.5K, with a slight dip to $1.1K in early June. Weekly downloads started strong at 10.3K but saw a decline, reaching a low of 6.7K mid-June, before rising again to 8.4K by the end of the quarter. Active users also showed a slight decrease from 26.1K to 26.9K.
FINAL FANTASY BRAVE EXVIUS saw a varied performance in Q2. Weekly revenue peaked at $1.5K in late April but dropped to $318 by mid-June, only to rise again to $1.3K in the final week of June. Downloads were minimal, with a peak of just 139 in late April. Active users hovered around the 150 mark, with minor fluctuations throughout the quarter.
Falcon Squad showed moderate performance. Revenue saw a steady increase, reaching $869 in early May before stabilizing around the $600 mark in June. Downloads fluctuated between 1.9K and 4.5K, with the lowest numbers recorded in June. Active users declined from 16.9K at the start of Q2 to around 10.2K by the end of June.
My Heroes: Dungeon Raid had a challenging quarter. Weekly revenue decreased from $614 at the end of March to around $371 by the end of June. Downloads also saw a downward trend, from 1.3K to 442 over the quarter. Active users followed a similar pattern, dropping from 1.8K to 1.1K.
These insights are based on data provided by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.